This research delves into the design and development of self-forming wearable technology, specifically a wristband. The wristband will be produced using 3D printing on pre-stretched fabric with TPU filament. Upon release, the model will adjust its shape over time, resulting in a composite 4D structure where the fourth dimension is time. This was accomplished through the application of three distinct methods – Karamba Stress Lines Technique 01, Paneling Tools Technique 02, Mean D Technique 03
Design objects exploration
Wrist Band - Concept
The Wristband design is minimalistic, user-friendly and can be easily adapted for 3D printing technology. It has been designed to fit comfortably on any individual, regardless of size and shape. The minimal design and feasibility made it the chosen concept to proceed with
Material
Material – Lycra
Cloth – Black
Stretch – Two-way and Four-way stretch
Properties - 80% Nylon 20% Lycra
3D Printing Frame
3D printing involves the use of two frames, designated as Frame A and Frame B. The dimensions of the frame are 28cm by 26cm, as depicted in the accompanying image. Frame A is placed on top of Frame B, with the fabric material sandwiched in between, as demonstrated in the subsequent slides
Place Frame B on the bottom. Place a piece of fabric larger than the frame on top of Frame B, making sure the fabric is evenly distributed and not stretched in any particular direction. Then, place Frame A on top of the fabric, aligning the corners of both frames correctly.
With the frames and fabric in place, stretch the fabric either 2-way or 4-way as required by the design. Secure the stretched fabric in place by placing clips in the center of all four sides, as well as two additional clips on each side of the center clip. Ensure that all three clips on each side are in line with the inner open square of the frame
Two Way Stretch
Mark a point on diagonal sides of Frame A by offsetting 7.5 cm both horizontally and vertically. Then stretch the fabric until the marked point reaches the inner corners of Frame A, achieving a 2-way stretch
Four Way Stretch
Mark two dotted lines on the fabric by offsetting 7.5 cm from the inner side of Frame A on both adjacent sides of the frame, forming an "L" shape on each side. Stretch the fabric until both the dotted lines meet the inner sides of Frame A, achieving a 4-way stretch.
Methods
Karamba Stress Lines
Technique 01
Using the Karamba plugin in Grasshopper, stress analysis of a 3D object can be conducted. The most realistic stress lines can then be selected and the object can be 3D printed in fabric
Paneling Tools
Technique 02
Transform the paneled pattern geometries into a three-dimensional shell by embossing them onto a pre-stretched membrane and mapping them onto the mean curvature analysis
Mean D
Technique 03
Mean D is a method that combines a star-based technique developed by David Jourdan and applies it to a 3D object using mean curvature analysis
David Jourdan’s
Technique 04
This approach is a direct application of an inverse design method used by David Jourdan, based on his research findings
Karamba Stress Lines Technique 01
The Karamba plugin in Grasshopper is a powerful tool that allows for the stress analysis of 3D objects. The plugin allows the user to conduct an analysis on the object, taking into account various loads and boundary conditions. This analysis can then be used to identify the most realistic stress lines of the object, and these lines can be used to 3D print the object in fabric.
Experiment 01
Code
Wb_ks_01
Process
Karamba
Thickness
0.5mm
Fabric Stretch
40% Four way
Filament
TPU 95A - Blue
Displacement
95%
Experiment 02
Code
Wb_ks_02
Process
Karamba
Thickness
2mm
Fabric Stretch
40% Four way
Filament
TPU 95A - White
Displacement
70%
Experiment 03
Code
Wb_ks_03
Process
Karamba
Thickness
1mm
Fabric Stretch
40% Four way
Filament
TPU 95A - White
Displacement
85%
Experiment 04
Code
Wb_ks_04
Process
Karamba
Thickness
1.5mm
Fabric Stretch
40% Four way
Filament
TPU 95A - White
Displacement
60%
Experiment 05
Code
Wb_ks_05
Process
Karamba
Thickness
2mm
Fabric Stretch
40% Four way
Filament
TPU 95A - White
Displacement
50%
Experiment 06
Code
Wb_ks_06
Process
Karamba
Thickness
1.5mm
Fabric Stretch
40% Two way
Filament
TPU 95A - White
Displacement
15%
Experiment 07
Code
Wb_ks_07
Process
Karamba
Thickness
1.75mm
Fabric Stretch
40% Two way
Filament
TPU 95A - White
Displacement
5%
Paneling Tools Technique 02
The process of transforming paneled pattern geometries into a three-dimensional shell involves embossing them onto a pre-stretched membrane. This creates a physical representation of the pattern, which can then be mapped onto the mean curvature analysis. This approach allows for the creation of complex and unique 3D shapes, while also taking into account the structural integrity of the final product.
Experiment 01
Code
Wb_pt_01
Process
Paneling Tools
Thickness
1mm
Fabric Stretch
40% Four way
Filament
TPU 95A - White
Displacement
95%
Experiment 02
Code
Wb_pt_02
Process
Paneling Tools
Thickness
1mm
Fabric Stretch
40% Two way
Filament
TPU 95A - White
Displacement
5%
Mean D Technique 03
Mean D is a method that combines a star-based technique developed by David Jourdan and applies it to a 3D object using mean curvature analysis
Experiment 01
Code
Wb_md_01
Process
Mean D
Thickness
0.4 to 1mm
Fabric Stretch
40% Two way
Filament
TPU 95A - White
Displacement
90%
Experiment 02
Code
Wb_md_02
Process
Mean D
Thickness
0.8 to 1.2mm
Fabric Stretch
40% Two way
Filament
TPU 95A - White
Displacement
60%
Experiment 03
Code
Wb_md_03
Process
Mean D
Thickness
0.8 to 1.5mm
Fabric Stretch
40% Two way
Filament
TPU 95A - White
Displacement
40%
Experiment 04
Code
Wb_md_04
Process
Mean D
Thickness
0.8 to 1.5mm
Fabric Stretch
40% Two way
Filament
TPU 95A - White
Displacement
10%
David Jourdan’s Technique 04
This approach is a direct application of an inverse design method used by David Jourdan, based on his research findings
David Jourdan, Mélina Skouras, Etienne Vouga, and Adrien Bousseau. Computational Design of Self-Actuated Surfaces by Printing Plastic Ribbons on Stretched Fabric. Computer Graphics Forum 41, 2 (2022), 493–506.
Code
Wb_dj_01
Process
David Jourdan's
Thickness
0.5mm
Fabric Stretch
40% Two way
Filament
TPU 95A - White
Displacement
30%
Prototypes
3D Printing Process
Future Exploration - Custom Script
Mean D
By combining the star-based technique developed by David Jourdan and mean curvature analysis, the Mean D method was created. This script for Grasshopper was developed, which allows users to apply the Mean D method to any surface created in Rhino3D
Mean D [C]
Mean D [C] is a script that assists users in creating 4D printing wearables by utilizing a 3D surface object and mapping a desired 2D shape onto it. This script is designed to be used with Rhino 3D and the Grasshopper player
Findings and Conclusion
The product necessitated the stretching of the fabric in two directions (diagonally), which is a crucial discovery in the development of this product. This discovery also expedited the progress of other methods
The crucial importance of finding the perfect equilibrium between the tension of the material and the density of the filament cannot be overstated
Denser pattern with thickness less than 0.6mm finds difficulty in 3D printing
David Jordan’s technique 04 requires further experiments. According to our findings inclusion of border line can reduce the displacement further
Inspiration from Davind Jordan’s technique combining with mean curvature analysis resulted in Mean D technique
The authoring of Mean D technique resulted in creation of plugin, which can be utilized for further exploration
Team - Gokul Ramesh, Swatika Natarajan and Venkateshwara Prasath Ravichandran
Tutor - Asterios agkathidis